Reaching All Child Objects of Unity GameObject

In Unity, we can scan the transform property with a loop to access and manipulate all child objects of a GameObject.

Let's examine the example below..

GameObject go = GameObject.Find("TestGameObject"); foreach (Transform child in go.transform) { //Action to be taken }

In the example, we first find a GameObject named "TestGameObject" and assign it to our "go" variable. Then, by using the "transform" property of this variable in the "foreach" loop, we can access all child objects and perform the operation we want.



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